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Tuesday, June 28, 2011

Dungeon Siege 3 Review

A new Dungeon Siege game has been a long time coming. The last game being almost 5 years ago, the Dungeon Siege series has been a pioneer in co-op gameplay, and... well... dungeons. So, without further ado:



Obsidian came into this new Dungeon Siege game with quite a few new ideas for direction, while obviously trying to preserve it's 'spirit' if you will. 

Fans of the series will first notice a complete re-shuffling of the skill/ability system. Gone are skill ups based on usage, replaced with a series of special moves of offensive and defensive tac and a smattering of incremental  changes to the character's base stats. 

Each of the 4 presculpted characters has its own backstory, as well as a set of unique moves and two different forms (mostly one aoe form and one single-target form for each). 

The result has much less depth then the originals, but actually works well in what it was designed to do--make it a more 'pick up and play' experience. Not necessarily a bad thing, it matches the overall direction of the recent RPG market. 

Gone are our stalwart mule friends from DS1 and 2, so RIP Jimmy the half-crazy mule who lasted 5 campaigns ;_; (screenshot from DS1:legends of Arana)

If the differences had stopped at that, then this title would have been a great new addition to the series.. unfortunately it goes downhill from there. 

I won't sugar-coat this. They completely screwed up the co-op. Basically, the co-op games can only have one of each of the character types. Both you and your friend love playing Lucas? Too bad, that would break immersion (in an action rpg... lol). Also, nothing you do in co-op games can carry over into single player so you cannot continue the story or keep playing your co-op character without a friend...

Emphasis has shifted in this game from combat (the focus of all previous games) to story. There are very clear reasons why the focus was on combat in all previous games, replay value. You played through the game with your buddies, then played it again on a harder mode. A simple formula, and one that has worked for many years.

As you can see the graphics aren't all that spectacular, but they make up for it with very high performance on pretty much any viable system.

Items have also been simplified. Sets of items and uniques have always been part of the series, and are one great way to keep the experience interesting, but now there are only 'rare' items... and little else. 

Games like this have been made over and over again, and I would have liked to think that the format has been refined slowly, culminating with the most recent Titan Quest. With their major break from these norms they get a worse experience, no way around it. 

The story is quite good, its true. Fate of a nation, a deep history, interesting characters--they all come together to make a great narrative worth seeing. 

Wasn't isn't worth it is actually playing the game in the way it was intended on PC. The controls on the PC are a mess. You move with the right mouse button... and attack with the left. Thinking about this a few seconds you can probably figure out the problem in a game where staying still equals death, not to mention you have to dodge with the mouse direction as well. 

Many have come to label this condition 'consoleitis.' That characterization seems to hold true here. The developers have promised to fix some of the control issues in the next patch, although they haven't announced when that might be yet. As it stands now the controls and what they do are a complete mystery except with trial and error, another laughable oversight. 

Anyone remember this move? A film adaptation of the series by none other than Uwe Boll. I actually liked it, but I think I was the only one :P

I know this review has come off as deeply negative up to this point, and with good reason, but this game actually does have some charm. If you can hook up a controller and ignore the PC controls and get into the story with a friend online or on the couch at home, it can be a pretty good experience. 

The combat dynamic in co-op is solid, with every character contributing something unique to the battle. You can run through the main story with a friend in a couple nights worth of sessions, and you won't be disappointed. 

With a bit more complexity, some work on the coop, and the promised control fixes this would have been a solid title. As thing stand, however, I can't recommend it very highly.

Story: 8/10
Co-op: 7/10
Graphics: 8/10 (It can run very well on older systems, and blasingly fast on newer ones.)
Sound: 8/10
Gameplay: 7/10 (would have been 9/10 if it wasn't for the bad controls)
Overall: 7.5/10

FINAL VERDICT: Pick it up if you have a craving for action RPG. It may hold you over till Diablo 3, but I wouldn't bet on it. 





Thursday, June 23, 2011

Piranha Bytes vs Jowood


VS.




Anyone who follows the Gothic series will immediately know what I'm talking about here, for those who don't:

Jowood was the publisher for the entire Gothic series, as well as flagship titles like Painkiller and Spellforce. For publishing these games they quickly received powerhouse status in the industry in Europe and even started making major headway into the american and even the Asian markets (their E3 booth was well-received for several years running)... but that was before every developer of worth jumped ship.

You see, Jowood had a little problem called greed. For years they straddled their developers with unrealistic development schedules and pressed them into releasing unfinished games, Gothic 3 being the worst offense in this thread.

Much to their credit Piranha Bytes still released quality titles, and made the Gothic series a go-to in RPG design that influenced many other titles in the early 2000s. Even Gothic 3 was eventually fixed due to the extreme loyalty of their fanbase, well-earned from their hard work on the earlier titles. This caused one Piranha Bytes developer to say "We have the best fanbase ever." Doesn't that give you a fussy feeling? No? Ok then...

Even with its early flaws, its difficult not to nostalgia hard every time I think about running around Gothic 3. (image taken with Gothic 3 gametool)

...but after the release of Gothic 3 they had enough with Jowood. The split happened mostly behind the scenes, but it was quite obvious to anyone what had happened. They Forced Piranha Bytes to release a title before it was finished, tarnishing their sterling reputation thus far with a buggy release, so they left.

Jowood even tried to milk Gothic 3 for more money with a horrible expansion pack. Way more buggy than the original game... but noone bothered to try to fix that piece of crap.

But then Jowood, being the greedy buggers that they are (or were, but i'll get to that later), forced Piranha Bytes into a legal battle that they were ill equipped to win, taking away the profitable Gothic series from the developer. This led to the release of a huge dissappointment of a sequel Gothic 4. This title, developed by Spellbound interactive, divorced itself from every aspect that made the Gothic series unique and good. Instead of the living atmosphere of the Gothic series thus far, fans had to sit through a 'wax museum' experience with as much life as a dry turnip.


An awful boring experience compared to any one of the other Gothic games. If you feel like running on a linear railroad train, then give it a try.

Jowood has a history of taking rights to their developer's own intellectual property away when they leave, trying to do it again with the Stargate SG-1 franchise less than a year later. Luckily for everyone involved Jowood was embarrassingly forced to admit that they had no legal right to that intellectual property, and never had in the first place. Perception Pty still holds the rights to that series, although the game that they first made for it (Stargate SG-1: Alliance) under Jowood has been held in lymbo ever since, with no sign of further development.

Shortly afterwards Gothic 4 came out. Amoungst poor reviews, sales only totaling 200,000 units (only 40,000 in america link ), and a whopping 10 million dollars in resultant debt... I wonder how hard the good people at Piranha Bytes laughed.

So in the end Piranha Bytes left and signed on with a new publisher, Deep Silver. Since then they have released Risen (which won critical acclaim and continued the 'true' Gothic storyline) with their biggest project yet Risen 2 (financially and otherwise) in development.

Risen 2 will be Piranha Byte's biggest project yet

Oh, and the greedy publisher? What of them? I'm happy to report that as of June they have announced their attempt to gain solvency and finance their massive debt failed. They are officially a defunct company in bankruptcy, which will soon be bought off by a European distributor with their executives that made those idiotic business choices all fired.

To add a note for the fans and a 'happy ending' if you will: Insiders say Deep Silver and Piranha Bytes have expressed interest in buying the Gothic property back from the now defunct company Jowood. This buy is thought to be dependent on the sales of Risen 2 after release. So, if you want to see the Gothic series back in hands that know what to do with it, go preorder Risen 2. Good guys should get rewarded, no?